Diverse Sampling for Referential Games

Bachelor thesis on the impact of decoding algorithms on candidate diversity and accuracy in pragmatic reasoning.

More About the Project

Python | NLP | LSTM | Decoding Algorithms

This thesis investigates which decoding algorithm generates the best candidate utterances for a pragmatic speaker in a referential image game. The speaker must describe a target image to a listener to distinguish it from two distractors. The study compares Multinomial Sampling, Beam Decoding, and Diverse Beam Decoding on 'easy' (random) and 'hard' (visually/textually similar) distractors. The findings show that candidate diversity is crucial for success, and while DBD is the most promising for accuracy, it suffers from high computational costs compared to Multinomial Sampling.

Diverse Sampling for Referential Games media

Bachelor Thesis

Download PDF

My Contributions

Pragmatic Model Implementation

Decoding Algorithm Comparison

Experimental Design and Analysis