Co-Owner of a multiplayer survival game in Unity3D set in a medieval world.
Unity3D | C# | Networking | MySQL | Multiplayer
High Tide was a self-started online multiplayer survival game co-developed with a friend. Players built castles and competed on official servers. The world underwent server wipes triggered by an incoming tide, forcing naval combat during these events. The project spanned 18-24 months and was my first serious game project, where I gained deep experience in Unity3D, networking, and gameplay systems.
Developed a 3D character controller capable of multiple stances: passive, fighting, weapon-specific stances, swimming.
Implemented smooth stance switching and animation blending for gameplay fluidity.
Created a modular building system using block shapes with smart snapping for correct materials.
Enabled players to construct structures in the world, saving them persistently on the server.
Implemented client-server architecture to sync player actions, bases, and inventories using MySQL.
Developed PVP mechanics allowing players to damage each other and interact dynamically in the world.